
// iPhone and iPod Touch OpenGL ES headers
#include <string.h>
#ifdef WIN32
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#elif defined __MACOS__
#include <OpenGLES/EAGL.h>
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#else // iPhone
#include <CoreSurface/CoreSurface.h>
#include <OpenGLES/gl.h>
#include <OpenGLES/egl.h>
#include <CoreGraphics/CGDirectDisplay.h>
#endif

// IPL Wrappers
#include "System/IPLWrappingFunctions.h"

// System headers
#include "System/Debug.h"
#include "System/Memory.h"

#include "ThrowableObj.h"
#include "Balloon.h"
#include "BalloonRed.h"
#include "BalloonGreen.h"
#include "BalloonBlue.h"
#include "BalloonCyan.h"
#include "BalloonMagenta.h"
#include "BalloonYellow.h"
#include "Robot.h"
//#include "RobotCleaner.h"
#include "Room.h"
#include "BaseBot.h"
#include "vector2d.h"
#include "line2d.h"
#include "Circle2d.h"
#include "irrArray.h"

#define USE_JAP_COACH
